Headphone Equalization (> 1200 models covered)

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zeerround

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I found a huge stash of Impulse Response files for equalizing headphones:

"Headphone Compensation Filters
The dataset also includes compensation filters for a wide range of commonly used headphones. The filters can be used to equalize individual headphones to the​
diffuse-field target frequency response. Individual headphone equalization is recommended to compensate for undesired spectral coloration introduced by the​
listener's headphones and to improve the plausibility of the binaural simulations. The filters are provided as single channel WAV files with a sampling rate of​
44100Hz. Magnitude response plots of the filters are also provided"​

https://github.com/ShanonPearce/ASH-IR-Dataset
You can use them with convolution DSPs in players like J-River, Foobar2000, etc. There is also "Equalizer PO" to add the ability to windows sound in general. Or you can "convolve" them with tracks outside of players with ffmpeg, so as to "pre-equalize" your track for playback in players that don't have on board convolution.

I can follow up with some more specific instructions if people ask about specific use cases.

Also I will be using/discussing more in the Surround Virtualization thread in the coming days:

https://www.quadraphonicquad.com/forums/threads/surround-virtualization-for-headphones.29677/
As a teaser I will have 22 different Room+Head Impulse Response files for surround virtualization to try, plus these headphone IR's to increase the quality of the virtualization for your specific headphones.
 
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