- Joined
- Apr 11, 2010
- Messages
- 930
I found a huge stash of Impulse Response files for equalizing headphones:
"Headphone Compensation Filters
https://github.com/ShanonPearce/ASH-IR-Dataset
You can use them with convolution DSPs in players like J-River, Foobar2000, etc. There is also "Equalizer PO" to add the ability to windows sound in general. Or you can "convolve" them with tracks outside of players with ffmpeg, so as to "pre-equalize" your track for playback in players that don't have on board convolution.
I can follow up with some more specific instructions if people ask about specific use cases.
Also I will be using/discussing more in the Surround Virtualization thread in the coming days:
https://www.quadraphonicquad.com/forums/threads/surround-virtualization-for-headphones.29677/
As a teaser I will have 22 different Room+Head Impulse Response files for surround virtualization to try, plus these headphone IR's to increase the quality of the virtualization for your specific headphones.
"Headphone Compensation Filters
The dataset also includes compensation filters for a wide range of commonly used headphones. The filters can be used to equalize individual headphones to the
diffuse-field target frequency response. Individual headphone equalization is recommended to compensate for undesired spectral coloration introduced by the
listener's headphones and to improve the plausibility of the binaural simulations. The filters are provided as single channel WAV files with a sampling rate of
44100Hz. Magnitude response plots of the filters are also provided"
https://github.com/ShanonPearce/ASH-IR-Dataset
You can use them with convolution DSPs in players like J-River, Foobar2000, etc. There is also "Equalizer PO" to add the ability to windows sound in general. Or you can "convolve" them with tracks outside of players with ffmpeg, so as to "pre-equalize" your track for playback in players that don't have on board convolution.
I can follow up with some more specific instructions if people ask about specific use cases.
Also I will be using/discussing more in the Surround Virtualization thread in the coming days:
https://www.quadraphonicquad.com/forums/threads/surround-virtualization-for-headphones.29677/
As a teaser I will have 22 different Room+Head Impulse Response files for surround virtualization to try, plus these headphone IR's to increase the quality of the virtualization for your specific headphones.