emarkay
Member
Will you post your Thesis for us to digest after you get your degree?
Then there's the whole psychoacoustics of "artificial" created sounds; beyond "fake" Q-sound, dynaquad, and all that - a multichannel creation with properly placed transducers and a single (or group) of listeners.
What about tactile surround (LFE and lower)?
How about preconceived expectations of those who have heard "stereo" for life and then hear the multichannel variant?
What about issues in surround audio that cause occasional uncomfortable sensations and other psychological issues?
Finally, is "live" surround really surround, or just total ambient audio - regardless of the performance and the venue, and the reproduction technology, it can not be recreated identically as is; so what about the "Simulation of reality" issue?
From kids in headphones and a "balance" control, to the "Azimuth Coordinator" to Dolby in 70mm to DVD-A to spherical/ambisonics - yes, it's all moving air, but in between, it's electrons. Now that's the fun part...(!)
Fascinating...
Then there's the whole psychoacoustics of "artificial" created sounds; beyond "fake" Q-sound, dynaquad, and all that - a multichannel creation with properly placed transducers and a single (or group) of listeners.
What about tactile surround (LFE and lower)?
How about preconceived expectations of those who have heard "stereo" for life and then hear the multichannel variant?
What about issues in surround audio that cause occasional uncomfortable sensations and other psychological issues?
Finally, is "live" surround really surround, or just total ambient audio - regardless of the performance and the venue, and the reproduction technology, it can not be recreated identically as is; so what about the "Simulation of reality" issue?
From kids in headphones and a "balance" control, to the "Azimuth Coordinator" to Dolby in 70mm to DVD-A to spherical/ambisonics - yes, it's all moving air, but in between, it's electrons. Now that's the fun part...(!)
Fascinating...