Digital & Analogue recording work in different ways. Lots of people forget this.
To try & get a better understanding please consider the following analogy (sadly not original and lifted with thanks from "Mixing With Your Mind" by Michael Paul Stavrou (
www.mixingwithyourmind.com) and available from the website. ISBN 0-646-42875-6).
Let us compare recording dynamics to photographing a skyscraper - due to the vast height of the building (range of an orchestra), it's difficult to capturethe entire building in perfect focus, and the 2 formats use different focal areas.
In the case of Analogue, it's as though the focus of our camera is adjusted to halfway up the skyscraper - this puts the middle of the building (where most of the action is) in sharp focus. The areas near to street level (the foyer & food court, for example - analogous to the noise floor) are blurred and indistinct, while the tip of the building (the Radio Tower & Penthouse Suite - the tips of our transients) are also out of focus & somewhat fuzzy. This is acceptable to a degree because the lower floors house mostly tape hiss while the tower only contains fleeting transients.
The Skyscraper is analogous to the volume level of the sounds we record. Analogue captures the most important elements of the sound with pin-sharp accuracy (the middle of the skyscraper where thecritical work is being carried out) while the top & bottom where the activity is less critical is captured less sharply.
A Digital view of the skyscraper is somewhat different. With Digital, it's as if our camera focus has been permanently set to focus on the top section of the building. The communications tower & penthouse are pin sharp, while the remainder of the building slowly goes out of focus from the top down. Why? The pinnacle of the building is the only portion captured or defined by
all of the recording significant bits - thus enjoying the sharpest focus in the recording.
If this analogy holds true, wht happens in Mastering (usually, that is) - they remove all the best bits to make it louder!!
So, unlike analogue, where the worst elements are removed, here in the digital world the best.most focussed elements are removed leaving us with a grainier version of the lower level components. We didn't notice the grain before because they were quiet - now they are 10dB louder...........
So to move back into the original point, we record digitally at the highest possible resolution. Even when we are intending to release on 16-bit 44.1kHz CD, we record at the highest resolution. Why? This is all down to DAC and specifically Filter Design - our old, old acquaintances again.
Fact is that in out throwaway world, all DAC is on a tiny chip controlled by firmware, and the filtering is poor (read "cheap") as it seems that it is easier to make a DAC sound good at 96k than it is at 48k or lower. The commonest problems are aliasing caused by too steep a slope on the filters - however research has shown that adding a second gentle slope filter will eliminate all the pre-echo & ringing issues caused by aliasing.
This holds true even if we upsample.
It further seems that the reason for going high sample rate is nothing to do with extended frequency responses, and if you can tell the difference between 48 and96kHz then your DAC filters are not what they should be as there is quite simply nothing up there that anybody can hear past 23kHz at the very highest. If there were, SACD would be unlistenable due to the masses of ultrasonic noise above 23kHz where the noise shaping required to make a 1-bit system work has been shifted into the ultrasonic range.
Oversampling DAC also help considerably, as they first go up a magnitude, thus placing all the noise in a much wider bandwidth, and then going down again to promptly filter most of it right back out again.
Record at 96kHz (192 is overkill and possibly counter-productive too. I will post the research later on) and carry out any processing at the same rate.
Try to avoid downsampling as this can cause artifacts.
Avoid clipping the signal, or trimming the transients to get volume. If you need it louder, use your wrist & crank the volume knob.