DaneelOlivaw
300 Club - QQ All-Star
Ever since getting into surround music and talking to others about it in the hopes that they would try it out, I have had to explain to many of them that surround music simulators like DPLII, DTS:Neo, etc and all those DSP modes even cheap no-name HTiBs include are - to me anyway and I believe many other surround fans - are not actually producing true surround music.
To me, "true" surround music is created from the music's multitrack master recording by a human being with a specific idea in mind for that particular piece of music. Or if not the multitracks, at least a mix put together by a human by whatever means available that can generate whatever he/she thinks best fits the music.
I am totally prepared to see other surrround fans post their own opinions on what constitutes a genuine surround recording - aggressive, immersive, ambient*, aggressively immersive etc - but I think most of us can agree that the above simulators - but particularly those generic reverb-drenched stadium/church/etc DSP options - can sometimes generate convincing multichannel mixes, but IMO they can also many times generate rather blah and unmemorable mixes.........and sometimes also create mixes that are completely inappropriate for the music they are handling and/or placing voices and instruments in seemingly random locations causing the listener to do some head-scratching while reaching for the stereo button.
---> Does anyone else think that many music fans who have dismissed surround music as a gimmick or "fake" or boring are also people who have only listened to their receiver's built-in simulators and have never heard a from-the-multitracks surround recording mixed by a competent engineer?
* to clarify: a surround recording sourced from the actual recording venue, one that used mics to record the venue's own reverb & ambience (though I guess those last two terms mean the same thing), as opposed to using a piece of gear to artificially create those reverb effects
To me, "true" surround music is created from the music's multitrack master recording by a human being with a specific idea in mind for that particular piece of music. Or if not the multitracks, at least a mix put together by a human by whatever means available that can generate whatever he/she thinks best fits the music.
I am totally prepared to see other surrround fans post their own opinions on what constitutes a genuine surround recording - aggressive, immersive, ambient*, aggressively immersive etc - but I think most of us can agree that the above simulators - but particularly those generic reverb-drenched stadium/church/etc DSP options - can sometimes generate convincing multichannel mixes, but IMO they can also many times generate rather blah and unmemorable mixes.........and sometimes also create mixes that are completely inappropriate for the music they are handling and/or placing voices and instruments in seemingly random locations causing the listener to do some head-scratching while reaching for the stereo button.
---> Does anyone else think that many music fans who have dismissed surround music as a gimmick or "fake" or boring are also people who have only listened to their receiver's built-in simulators and have never heard a from-the-multitracks surround recording mixed by a competent engineer?
* to clarify: a surround recording sourced from the actual recording venue, one that used mics to record the venue's own reverb & ambience (though I guess those last two terms mean the same thing), as opposed to using a piece of gear to artificially create those reverb effects